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Traditional Games

There is no doubt that the Philippines is rich in culture and tradition. One of the most significant aspects of the country’s culture and traditions is the traditional games in the Philipppines. It is very popular among children because these are the games or sports that they usually play, and that no Filipino who grows up having no experience of these traditional games.

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Piko, patintero, taguan, tumbang preso, siato, sipa and luksong tinik are some of the famous and favorite traditional games in the Philippines. Kids gather in the streets or the neighborhood playground to play these Pinoy games. They are popular and well-liked pastimes for many Filipinos, especially those of previous generations.

Traditional Filipino Sports are games that are being played by Filipino kids with the use of native materials and instruments. In spite of having a limited resource of toys, Filipinos don’t lose the joy of childhood because of the games being developed by their Filipino ancestors. It proves that they were very resourceful and creative in inventing the concept of “Larong Pinoy,” which is still alive up to this generation even though the new and modern forms of entertainment such as computer and foreign games nowadays have taken over the interests of the young. A majority of Filipino children still play the Filipino street games in any part of the country, in urban and rural areas alike.

Games such as Patintero, Tumbang Preso, Piko, Sipa, Turumpo, and many others, are still greatly alive and played daily in neighborhoods by children after school or during free time and weekends.

Filipinos should take care and value the essence of the Philippine culture and traditions and let it be passed on from generation to generation.

Tumbang Preso

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Tumbang preso or presohan (tumba-patis in most Visayan regions) is a popular Filipino street game and is commonly seen in most Filipino movies and TV series.
Like other Filipino traditional games, members take the following rules: one as the “taya”, someone who takes the rule of a-player-at-stake and holds the responsibility of the Lata (tin can), and; the two others as the players striking. The game is performed by having the players a “pamato” (which is ones own slipper) used for striking the tin that is held beside the taya.
As to how the game cycles, the taya, is obliged to catch another player to take over his position of running after the tin that keeps from throwing away by the strikes of the players. Nevertheless, the taya is only privileged to do so only if the player is holding on his way a pamato and when the tin is on its upright position. Hence, running after another player is keeping an eye to the tin can’s position. As for the players, they have their whole time striking the tin can and running away from the taya keeping themselves safe with their pamato since making the tin fell down helps another player from recovering. Instance like having everyone had their turns over is one big climax of the game that leads them to panic since case is that taya has all his rights to capture whether the player have a hold of their pamato or not.

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However, mechanics also give each side privileges. With the roadway or streets as the area being performed, the taya take its place on one side held its tin centered on the ground while on the other end is bound by a line that limits the player when throwing. Breaking rules to the players give way for the taya to have his overturn, like: stepping on or outside the boundary line when throwing; kicking the tin; striking the tin without having oneself reaching the line; or even touching it.
In other versions, especially those in Visayan regions and Southern Luzon, is of complexity for the part of the taya. The latter has to make the tin can stand upright together with its own “pamato” on the top of it which also adds up to the mechanics of the game. The tendency is that even when the taya has already made everything stood up but when the slipper will fall from the tin, he is not allowed catching anybody unless he hurriedly put it back to its position.
Luksong-Baka

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Luksong-Baka (lit. jump over the cow) is a popular variation of Luksong Tinik. One player crouches while the other players jump over him/her. The crouching player gradually stands up as the game progresses, making it harder for the other players to jump over him/her.Then he will be the taya if he dangled it the baka. It will repeat again and again until the players declare the player or until the players decide to stop the game.it is the Filipino version of leap frog
Luksong-Tinik

Luksong-tinik (lit. jump over the thorns) two players serve as the base of the tinik (thorn) by putting their right or left feet together (soles touching gradually building the tinik). A starting point is set by all the players, giving enough runway for the players to achieve a higher jump, so as not to hit the tinik. Players of the other team start jumping over the tinik, followed by the other team members.
Piko

Piko is the Philippine variation of the game hopscotch. The players stand behind the edge of a box, and each should throw their cue ball. The first to play is determined depending on the players’ agreement (e.g. nearest to the moon, wings or chest). Whoever succeeds in throwing the cue ball nearest to the place that they have agreed upon will play first. The next nearest is second, and so on.

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There are two teams with two bases. How many players on each team depends on the players. There are two bases which each team claims as their own. The goal is to tag the other team’s base without getting tagged. If you’re tagged, you’re transferred to the other team and must be rescued. There are several variations in which the rules are changed, in some, you can connect other items on the base so you can easily touch the base.
There are usually set points, such as first team to tag the other team 5 times wins. You can tag other people who has touched their base before you and are on the opposite team. If they’ve touched their base after you’ve touched your base, they can tag you, and you can’t tag them.
Patay patayan

Also referred to as Killer Eye. There should be at least 4 players. Cut pieces of paper according to how many players are playing. There should be 1 judge, at least 1 killer, at least 1 police, and others are normal people. The objective of the game is for the police to find and catch the killers by saying “I caught you” and say the name of the killer before the killer kindats (winks at) the judge. The killer gets to kill people by winking at the person he wants to kill. If he kills a normal person, the person says “I’m dead!” If he kills the judge without being caught, The judge says “I’m dead, but I’m the judge” and repeat again.
Sekqu Base

Sekqu Base It is another version of Agawan Base but no score limits. If a team scores five, the game is still going on. The players can hide in other things near the enemy base and ambush them.
Agawang sulok

Agawang sulok (lit. catch and own a corner) the it or tagger stands in the middle of the ground. The players in the corners will try to exchange places by running from one base to another. The it should try to secure a corner or base by rushing to any of those when it is vacant. This is called “agawan base” in some variants, and “bilaran” in others.